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191 Reviews | 23 w/ Responses
1. Like a bunch of people said before, the outcome of these fights are way bias. I know you want to make the MK characters bad guys, but maybe include alternate endings.
2. I think the "Round 1, Fight" thing in the beginning is kinda useless, if someone is going to get fatalitied at the end of the first round.
Overall, the sprite work is excellent. But if you're planning to do another one, I hope you follow those two suggestions.
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Nice sequal, sort of, to "Parovadius". Just wondering if the "Sexy Parodius" song at the end was ripped from MAME or you just got the soundtrack?
Author's Response:
I own the original Japanese soundtrack, so I dumped it off there. Who knows, emu-sound may be up to par, too. Thanks for the--wait.......VIC!!!!!!!! DUDE, WHERE'VE YOU BEEN?!?!?!?!?! :D Glad to see ya!!!
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But there's a flaws. Well, the game is insainly difficult on Easy mode. So maybe do the following:
-On Easy, maybe have the superbar not decrease to 0 when a life is loss. And also make the enemies do less damage.
-On Medium, have the life bar drain the same way as now, but don't reset the superbar on a life lose.
-On Hard, have it the same way as you have Easy now. And for the Hard you have right now, call it Hardcore difficulty.
I know you're trying to get the same feel as the original "Kung Fu", but this version seems harder than the original itself.
BTW to the people who are wondering how to do supers, you must beat a level first to get a super.
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"Wow, I remember doing something like this."
This reminds me of one of my Flash movies I did like 3 years ago. Anyway, that movie wasn't so bad. Maybe use the "Star Trek" Federation font for the title so it actually looks like a "DBZ" dub episode.
Is that OK? LOL!!!! :D
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One suggestion is since this is a "vs" movie, you should have made multiple endings, since one maybe Coke fans and the other Pepsi. This might increase your score a bit.
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For a second there, I thought those were the Light steps to that song on that DDR part.
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I see you're still using SNES Street Fighter sprites. Maybe on your next movie, you could use some "Street Fighter Alpha" sprites. The Nebula arcade emulator should let you easily rip any sprite and background from any Capcom arcade fighting game. That's just a suggestion. But good luck on your next one.
Author's Response:
I wanted to stick to the old-school feel by using the older sprites i grew up with. As for the alpha sprites. who knows. maybe SF vs MK: Next generation?
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I like how you made Crono a mute, just like in the game. Very good use on the Video Game references. It would be cool if you use that "Heaven or Hell" and "Let's Rock" GGX sprite to go along with that "Guilty Gear X2" sound clip. I know there should be one somewhere on a site.
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That's exactly the same thing I was thinking 15 years ago when I first saw "Square One". You do know there were some episodes where the Glitch was the one that solve the problems. Also, I do believe there was episodes where it had that "Q-Bert" like game in it, except unlike Mathman, that "Q-Bert" thing always clears a board. Anyway, nice short animation.
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"Even though its just dubbed movie clips, its......"
.....still funny. Shame you didn't used that rave scene. Also, maybe the next dub you should do is the "Street Fighter" movie, since you did those "Mortal Kombat" ones.
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